
JT Mckend
I love reading manhwa so I got this for it's underlying premise. However after level 2, progression no longer comes from playing the game (because upgrades don't scale but costs do, so they become effectively worthless) but watching adds for skins with better bonuses. This was fine because at first watching ads felt very rewarding, until level 13 when I had both AA fire and skin. at which ads where no longer viable either and there was no way to progress in the game. (even If you did pay...)
26 people found this review helpful
Thanks for the detailed feedback. We get how frustrating the progression curve feels. We’re sharing your input with the devs. For help or suggestions, you can always reach us at contact+legend-of-fireball@tap-nation.io.

Michael Sessions
I'm giving it a 2 star because of balancing issues and lack of mechanics. As an example, I get $2.9T from destroying an item. But after 2 hrs of offline time, I get $44B. Why is it so much lower? Other than destroying the item, there's not much there. Game feels light on progression mechanics. If I talk about the a.d.s. I'll just get an automated response on here. But you have to watch a lot to get a little. The trade-off isn't worth it.
46 people found this review helpful

Acolyte Bazel
I got this game with 0 Expectation. After playing for a while, I'm impressed with how the devs are not only updating it, but bringing more in each update! I wasn't expecting a game like this to have a passionate team, yet here we are! The art style, while it isn't 4K epic lens flare all that, is consistent and easy on the eyes, and I was actually shocked that the player scales with the size of what's being destroyed. I can see both passion and potential in this project, worth the ad removal cost
298 people found this review helpful